Pathfall is a fast-paced real-time card battler. Instead of dropping troops and hoping for the best, you choose a lane and draw the exact route each unit takes to the enemy base. Break enemy towers and king within time to win.

What makes it different

  • Draw paths. Pick one of three lanes for your unit, then trace its route across the battlefield.
  • Flank enemies. Slip around defenders and hit the towers they left open.
  • Confuse them. Fake a push down one lane, then cut across the middle and strike somewhere else.

About this demo
This is an early playtest build, so expect rough edges, placeholder art and unbalanced cards. Multiplayer is coming later, and a mobile release is planned. Your feedback shapes what we build next.

CARD DETAILS WILL BE ADDED TO GAME SOON.
Just checked and I forgot to add discord link to button ;-;

Controls
Tap or click to select a card, then draw your path.

How to play:
Drag a card from the deck and drag it across the lanes to draw a path, the unit should take.

Dragging across your starting lanes, breaks your drawn path. You can only go forward from your base. 

Dropping a unit without drawing a path will make the unit go to the nearest tower.

Once your side tower is destroyed, you can now start spawning units from your king tower lane on that side.

Win conditions:

Destroy more enemy towers or King within 2:30 minutes and win, otherwise game goes into overtime with x2 resources and who ever gets more towers or the King wins. 

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